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In-house

About the studio

Kumansenu is a one-person game studio with an unusually large cast. Small games, made end to end — and the characters who star in them, given the same care as the games themselves.

Everything, made here

No outsourcing the parts that matter. The characters, the sprites, the voices — all of it is made in-house, on one workstation, by hand and with a lot of hours. When a game needs a townsperson, a title screen or a new enemy, it gets drawn here, not ordered in.

Small on purpose

The games are small because small is where the charm lives — a tight idea, built well, shipped, then the next one. Most run right in your browser; a few are quick desktop downloads, for when a game needs the extra muscle. They all live on itch.io.

Characters, not prompts

The cast is the point. Each character has her own look, her own wardrobe and her own voice — so she turns up as herself every time, across every game and every render, instead of a fresh stranger each time. Meet the crew →

See the games The crew