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Devlog

What we're building right now — release news and work-in-progress, straight from the crew.

Bijin Midnight key art: the five-driver crew in racing jackets on a neon-lit expressway at night, a red AE86 Trueno speeding past the bridge behind them.

Bijin Midnight is heading to itch.io

The Bayshore is nearly open. Bijin Midnight — our neon highway racer — is in the final stretch before it lands on itch.io. The five rivals are in, the headlight duels run clean, and the Midnight Ledger is already keeping time. What's left is polish: the last coat of wax before we hand you the keys.

If you've been waiting to thread live traffic past 300 at midnight and chase down the crown, it's almost time. Watch this space — the download is close.

Read the full rundown →

TSUZURA course survey from Bijin Midnight: Sidewinder — a stacked ladder of hairpin switchbacks climbing out of the fog, seen from above, a lone car partway up the mountain road.

There's a second car in the garage: Bijin Midnight: Sidewinder

Ten mountains. Eight real Initial-D touge passes — Akina, Akagi, Myogi, the whole legend set — traced from actual map data, dropped onto real elevation, and tuned corner-by-corner until they slide like the anime taught me.

Built the entire roster in four days: rule the cut, slice the mountain, breathe the corners in or out, then drive it till it's perfect. Expected a tech demo? Nah — it's a full touge game. Pow.